

Total restructuring of the nuclear enrichment code.Neighbour-themed events don’t occur when you’re at war with that neighbour.Edict discovery visual glitch addressed.

The tutorial text can no longer be affected by the game settings.Loading a saved game no longer crashes when the mouse hits a faith tile. Players reminded about the retirement option at month eight and when the budget gets particularly bad.Players are now notified when rebels destroy a building.Construct walls tooltip explains how walls work and reminds players that they don’t need them on mountains.Right-click map dragging is now an optional setting that defaults to off.A warning comes up before you launch those WMDs.Hotkeys can now be configured for all your most important actions, including upgrading roads.Minor redesign of spaceport UI to better communicate mission options and status.Tax policy tooltips show the exact predicted tax income next month.A new UI element in the Demographics menu will show how the people perceive your current political alignment.All reds in the UI made far less severe in vibrancy.Qarifii stay-decision threshold reduced to 58%.The AI takes that into account and won’t target units that are currently inside tunnels. Units inside a tunnel can’t attack and can’t be attacked. All ground-based units except for mechs can move through tunnels.Tier one nature preserve effects reduced.UNESCO sites produce a small amount of education.Two new policies: “Tax Faith Organizations” in the Ministry of Finance and “Open Reservoirs” in the Ministry of Natural Resources.Tier Two Markets become Souks and further improve prosperity as well as increasing entertainment and tourist attractiveness. Tier Two Nature Preserves (Zoos) and Tier Two Markets (Souks). Nature Preserves can be converted into zoos, which reduce their environmental impact but dramatically improve regional entertainment.Tile greenness will signal land fertility, and detailed numbers are visible in the lower right detail bar. Land fertility added. Not all fertile terrain is treated equally, and farms will produce more food on terrain with high fertility and less on more arid land.The AI has been reworked to “take and hold” buildings of perceived strategic importance. Buildings are now captured when a unit is positioned adjacent to it and are recaptured when there are no adjacent units. Building capture mechanics reimagined. Units no longer are consumed capturing a building.Journalists become very expensive in games at higher difficulty levels. This also means around 15 new events have been added to the game. Each city can only be visited once, and cities are marked after they have had a Journalist visit. The Facilities Inspector is now a Journalist. Journalists are optional units that travel from city to city and trigger instant events which are generally positive for the player, in many cases, they yield Minister loyalty and favours.Now, all resource producing buildings have a SPECIAL INSPECTION action which eliminates all corruption at that building at a cost of $20 and 5 Intelligence. Corruption does result in reduced output from resource producers, but players no longer need to address this with a facilities inspector. This rate can be positive or negative, so players can even commit to campaigns of decorruption at the policy level. Corruption reworked. A nationwide corruption rate is now solely a product of implemented policies, particularly in the Ministries of Finance, Justice and Foreign Affairs.
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It is a plebiscite your Excellency! Rogue State Revolution Update Log Rogue State Revolution 1.3 New Features The community has praised the devs for their quick response time, communication, and how the experience of the game has continuously heightened since launch. Since its launch, Rogue State Revolution has received 82% of positive reviews on Steam (granting a Very Positive ranking) and the game has racked in more than 500K views on Youtube with 30 different content creators! The people have spoken in favour of Rogue State Revolution!
