

Energy is obtained by constructing power generators on any solid surface (except fuel generators, which can only be built on fuel deposits), while Mass is obtained either by placing mass extractors on limited mass deposit spots (the most efficient method, although it requires map control) or by building mass fabricators to convert energy into mass. As the mission is commonly divided into three segments, the player will often have to overcome several enemy positions to achieve victory.īecause humans have discovered replication technology, making advanced use of rapid prototyping and nanotechnology, only two types of resources are required to wage war: Energy and Mass. Once the player accomplishes them, the map is expanded, sometimes doubling or tripling in size, and new objectives are assigned. At the start of a mission, objectives are assigned for the player to complete. Despite the low number of campaign missions, each mission can potentially last hours. The player is an inexperienced Commander who plays a key role in their faction's campaign to bring the "Infinite War" to an end. The single player campaign consists of eighteen missions, six for each faction.

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Horde AI will swarm the player with hordes of lower level units, Tech AI will upgrade its units as fast as possible and assault the player with advanced units, the Balanced AI attempts to find a balance between the two, and the Supreme AI decides which of the three hard strategies is best for the map. The typical Easy' and Normal modes are present, but the Hard difficulty level has four possible variants. Supreme Commander features a varied skirmish AI. These are usually massive units which take a lot of time and energy to produce, but provide a significant tactical advantage. The fourth tier is a limited range of "experimental" technology. The third tier level has very powerful assault units designed to overcome the fortifications of the most entrenched player. The second tier expands the player's abilities greatly, especially in terms of stationary weapons and shielding, and introduces upgraded versions of tier one units. The first tier is available at the start of the game and consists of small, relatively weak units and structures. Certain lower-tier structures can be upgraded into higher ones without having to rebuild them. All standard units except Commanders and summoned Support Commanders (sACU) are self-sufficient robots.Īll units and structures belong to one of four technology tiers, or "Tech" levels, each tier being stronger and/or more efficient than the previous. These mech suits are designed to be transported through quantum gateways across the galaxy and contain all the materials and blueprints necessary to create a 37th-century army from a planet's native resources in hours. Normally the loss of this unit results in the loss of the game (Skirmish missions can be set for a variety of victory conditions). Supreme Commander, like its spiritual predecessors, Total Annihilation and Spring, begins with the player solely possessing a single, irreplaceable construction unit called the "Armored Command Unit," or ACU, the titular Supreme Commander. Ī sequel, Supreme Commander 2, was released on March 2, 2010. Supreme Commander was highly anticipated in pre-release previews, and was well received by critics, with a Metacritic average of 86 out of 100. The expansion game added the Seraphim faction. The player can command one of three factions: the Aeon Illuminate, the Cybran Nation, or the United Earth Federation (UEF). The gameplay of Supreme Commander focuses on using a giant bipedal mech called an Armored Command Unit (ACU), the so-called "Supreme Commander", to build a base, upgrading units to reach higher technology tiers, and conquering opponents. Nowadays, the original Supreme Commander is played through the community client called Forged Alliance Forever the game has been further developed and balanced, and offers a wide variety of community mods. The sequel, Supreme Commander 2, was released in 2010. The standalone expansion Supreme Commander: Forged Alliance was released on November 6 of the same year.
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First announced in the August 2005 edition of PC Gamer magazine, the game was released in Europe on February 16, 2007, and in North America on February 20. The game is considered to be a spiritual successor, not a direct sequel, to Taylor's 1997 game Total Annihilation, and also the Spring remake. Supreme Commander (sometimes SupCom) is a 2007 real-time strategy video game designed by Chris Taylor and developed by his company, Gas Powered Games.
